Interactive Architecture: This book which is authored by Michael Fox and Miles Kemp includes 70,000 words with over 350 color images and is now avarilabe for preorder _____
Princeton Architectural Press
Personal PR Page

Catching Up with the Past
TUDelft Journal 2010

Conventions of Control
Abstract. The intent of this project is to create a catalogue of gestures for remotely controlling dynamic architectural space. This research takes an essential first step towards facilitating the field of architecture in playing a role in developing an agenda for control. The process of the project includes a sequence carried out in four stages: 1) Research of gestural control 2) Creating an initial catalogue of spatial architectural gestures 3) Real-world testing and evaluation and 4) Refining the spatial architectural gestures. In creating a vocabulary for controlling dynamic architectural environments, the research builds upon the current state-of-the-art of gestural control which exists in integrated touch- and gesture-based languages of mobile and media interfaces. The next step was to outline architecturally specific dynamic situational activities as a means to explicitly understand the potential to build gestural control into systems that make up architectural space. A proposed vocabulary was then built upon the crossreferenced validity of existing intuitive gestural languages as applied to architectural situations. The proposed gestural vocabulary was then tested against user-generated gestures in the following areas: frequency of “invention”, learnability, memorability, performability, efficiency, and opportunity for error. The means of testing was carried out through a test-cell environment with numerous kinetic architectural elements and a Microsoft Kinect Sensor to track gestures of the test subjects. We conclude that the manipulation of physical building components and physical space itself is more suited to gestural physical manipulation by its users instead of control via device, speech, cognition, or other. In the future it will be possible, if not commonplace to embed architecture with interfaces to allow users to interact with their environments and we believe that gestural language is the most powerful means control through enabling real physical interactions.

Beyond Kinetic (Best overview of the philosophy of the old MIT Kinetic Design Group)
Abstract. This research develops a foundation for the application of embedded computation as a means to enhancing the performance of kinetic systems in architecture. The motivation lies in creating spaces and objects that can physically re-configure themselves to meet changing needs. The paper is focused on responsive spatial adaptability and also explores multi-use applications and automated kinetic response with respect to changing environmental conditions.

Redesigning the Brick
Abstract. This research examines the value of “redesigning the brick,” in creating a new vocabulary of basic architectural building blocks with autonomous reconfigurable robotics. Designers are moving away from traditional uses of automated mechanical devices in architecture to transformable systems that are made up of a number of small robots.

Starting from the Micro: A pedagogical approach to designing Interactive Architecture
Abstract. The paper outlines a pedagogical approach whereby a number of technology-intensive skills can be quickly learned to a level of useful practicality through a series of discrete, yet cumulative explorations with the design goal of creating intelligently responsive architectural systems.

Intelligent Kinetic Systems in Architecture
Abstract. This research develops a concept for the design and application of intelligent kinetic systems in architecture. Our motivation lies in creating spaces and objects that can physically re-configure themselves to meet changing needs. Intelligent kinetic systems arise from the isomorphic convergence of three key elements: structural engineering, sensor technology and adaptable architecture.

Abstract. Our capabilities of utilizing kinetics in architecture today can be extended far beyond what has previously been possible. This article looks at the potential of advanced kinetic architectural systems; what they are, what they can do for us, and how we can go about designing them. Advancement will only be accomplished when kinetic structures are addressed not primarily or singularly, but as an integral component of a larger system that takes advantage of today’s constantly unfolding and far-reaching technology.

Sustainable Applications of Intelligent Kinetic Systems
Abstract. This paper focuses on applications of intelligent responsive kinetic systems for extending current techniques and technologies used to accomplish sustainable design in architecture. Kinetic and transportable systems in architecture have an inherent advantage for sustainable solutions in responding to changing environmental conditions, this paper looks the means by which the issues of energy efficiency and environmental quality of buildings could be technologically enhanced to be more efficient, affordable, and reach a broader audience of users. In these systems, computer systems interpret functional circumstances and direct the motor-controlled movements to change responsively and adaptively to better suit changing needs.

Deployable Multi-Story Settlements for Urban Environments
Abstract. This paper demonstrates kinetic function as a technological design solution for an efficiently deployable building system used to flexibly maximize space in typically single story informal settlements.  The key attributes of the approach are its double height and flexibility, in terms of site-specific adaptability and space saving capabilities.  The strategy is locally cohesive in terms of population, economic development and environmental sensitivity with respect to materials use and reuse and potential public health benefits.

Comparative Assessment of Corrugated Products for Kinetic Architectural Applications
Abstract.This project addressed the product identification and design applications of corrugated products for kinetic architectural applications. General product identification and clasification was initially carried out with the end goal of making explicit a product database demonstrating application design principles and functional analysis of various novel architectural examples from the forest products industry for the specific use of architectural applications

Exerpt from an Interview

Tangential Ponderings

KDG/ Michael Fox is Featured in the book Mobile: The Art of Portable Architecture — by Jennifer Siegal (Editor), (Numerous Projects and some text)
Princeton Architectural Press

KDG/ Michael Fox is Featured in the book Transportable Environments 2 by Robert Kronenburg (Editor), Wong Yunn (Editor), Joseph Lim (Editor) (2 Seperate Chapters – with images)

Michael Fox is Featured in the book 1:1 Architecture and Digital Fabrication: by Fabio Gramazio and Matias Kohler.

Proceedings: 41st International Conference on Environmental Systems (ICES) “Viral
Design: Conceptual Contributions to Architectural Attributes of Space Station Design”:
Portland, OR, 2011

Proceedings: 14th International Conference on Human-Computer Interaction (HCI
2011)“Self Replicating Robotic Strategies as a Catalyst for Autonomous Architectural
Construction”: Orlando, FL, 2011

Proceedings: Thirty Third Symposium on Computer Technology of Information
Systems and Applications, “Catching up with the Past, A small Contribution to a Long
History of Interactive Architecture: Sponsored by the Architectural Institute of Japan, Tokyo,
Japan, 2010

Proceedings: Space 2010 “Creating Architectural Building Blocks with Autonomous
Reconfigurable Robotics for Long Term Lunar Habitat Construction: Proceedings to the
AIAA: Space 2010 Conference, Anaheim, CA, 2010

Journal: Footprint, “Catching up with the Past: A Small Contribution to a Long History of
Interactive Environment”, Published by Delft University, Delft, the Netherlands, 2010

Journal: Zhuangshi, “Interactive Architecture Will Change Everything”, Published by
Academy of Art and Design, Tsinghua University, Beijing 2010

Proceedings: BESS 2010, High Performance Building Enclosures – Practical Sustainability
“The GK Smart Window: Fenestration that responds effectively to real-time changes in
temperature, sunlight and wind,” Cal Poly Pomona, CA, 2010

Proceedings: International Conference on Interaction Design (ICID)
“From the Mechanical to the Biological,” Proceedings to the First International Conference
on Interaction Design, Tsinghua University, Beijing, 2009

Journal, Zhuangshi, “Interactive Architecture will Change Everything” Published by the
Academy of Art and Design, Tsinghua University,

Proceedings: ACADIA Conference Proceedings “Flockwall: A Full-Scale Spatial
Environment with Discrete Collaborative Modules,” Proceedings to the 2009 Association of
Computer Aided Design in Architecture Conference, Chicago, IL. 2009

“The End of Robotics in Architecture (as we almost got to know it),” Published as a
supplemental proceedings to the 11th ACM International Conference on Ubiquitous
Computing, Orlando, FL. 2009

Proceedings: CAADRIA Conference Proceedings, “Redesigning the Brick: Creating a New
Vocabulary of Basic Architectural Building Blocks with Autonomous Reconfigurable
Robotics,” Proceedings to the 14th Conference on Computer-Aided Architectural Design
Research in Asia, Yunlin, Taiwan 2009. (Presented by Other)

Proceedings: The American Solar Energy Society (ASES) With Erin Ezell, Lesley Felton,
Pablo LaRoche, Presented by Jillian Epp “The PRIME Evaluation System: a Student
Developed Eco Analysis Tool”. San Diego, CA, May,8, 2008

Proceedings: National Solar Energy Conference With Erin Ezell, Lesley Felton, Pablo
LaRoche “Greenkit: A Modular Variable Application Cooling System. Cleveland, Ohio, July
7-12, 2007

Proceedings: Game Set Match Conference Starting From The Micro: A Pedagogical
Approach to Designing Interactive Architecture, Delft, the Netherlands on March 29th, 2006

Proceedings: “ACADIA Conference, Savannah, Georgia, September 2005.

Journal: “Flaunt”, Original Drawing and story based on the “12 Cautionary Tales for
Christmas by Superstudio”, Summer, 2004

Proceedings: CAADRIA Conference Proceedings “Starting from the Micro,” Bangkok,
Thailand, October, 2003
Book: “Mobile Architecture”, Chapter Entitled “KDG” ed. Jennifer Siegal, Princeton
Architectural Press. 2002.

Book: “Transportable Environments 2” ed. Robert Kronenburg, Joseph Lim and Wong
Yunn Chii. Two Chapters entitled “Sustainable Applications of Intelligent Kinetic Systems”
and “Beyond Kinetic”, SPON Press, London ,UK. 2002.

Book: “Meta Media, Hyper Culture”, ed. Lisa Tilder and Beth Blostein. Exercpts from
the symposium “Meta Media, Hyper Culture”, held at the Wexner Center Ohio State
University, Columbus Ohio. January, 2002. Princeton Architectural Press, 2002.

Journal: “OZ”, Journal of Architecture, “Ephemeralization” Published by the Kansas State
University Department of Architecture, spring 2001

Journal: “TAPPI” Technical Association of Pulp and Paper Products” Journal
“Comparative Assessment of Corrugated Products for Kinetic Architectural Applications”
Research Project Overview, spring 2001

Book(Chapter): MANSEE: “Managing Interactions for Intelligent Environments”,
Intelligent Kinetic Systems in Architecture”, Chapter in Dublin, Ireland; December 1999

Proceedings: Megacities 2000 “Deployable Multi-Story Settlements for Urban
Environments”, Hong Kong, January 2000.